Part 27: Chapter 20, Gameplay
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For those of you who didn't even bother reading the last update, here's a brief recap:
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The Empire is invading Blaine. Our heroes decide to go to Blaine.
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The bad guys get their marching orders. Completely extraneous scene.
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Howard joins the party.
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The protagonists go to Blaine, but the locals assume that they're Magnians in disguise, so we have to fight.
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Congratulations, you just saved fifteen minutes of your life. But don't worry, Blazer's got something for you guys as well.
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One thing you may have noticed is that Blazer absolutely insists on characters spewing their life's story when they get recruited.
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I think I must have skipped through his dialogue the first time, because I don't remember Yue being anywhere near this wordy.
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Stop the presses! Magicians can't take a hit!
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Forgot to mention in my recap, but Kelik and Siegfried got a Heaven Seal and a "Celestial" Ring, respectively. Why did they only show up now instead of when they were handed out? Don't ask me. It would have been simple to do.
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And of course Howard gets a turn too.
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Okay, anyone else want to weigh in? Can we get this thing started?
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Cool.
Player Phase:
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Enemy Phase:
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I like the new player phase theme. It's quite catchy and moves around enough to not be obnoxious.
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Welcome to Hell. Not necessarily a difficult chapter, but Chapter 20 is absolutely, positively, unquestionably glacial. Whether it's the thin mountain pass forcing everyone to walk in single file, the dense forest tiles, or the wyverns that force you to go slowly, lest you be swarmed and killed, this chapter definitely takes its time. This is only accentuated by the fact that everyone feels the need to talk and talk about things that we either already know or could be summarized in significantly shorter time. It's like Blazer took a bet on how much he could draw out a single chapter before people looked up his home address and started throwing bricks through his window.
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Sheesh, a Level 13 with stats like that. Yue needs help, badly. What he didn't say about his Amulet in that giant wall of text is that it's basically a recolored Emblem Seal, offering +10 Hit and Avoid to whoever has it in their inventory. Pretty neat, but I don't think it merits taking up an inventory slot.
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Howard's a prepromote. Simple as that. His bases are great, but his growths won't serve him too much, so he's basically just there as a replacement
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Funny thing about Zane's special lance: it protects against arrows. So not only does it have a lot of excellent points, including that +5 to Res, but it also makes him proof against his primary weakness. Zane is a pain in the neck to fight, and very few people will be able to do it without being blown away.
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But before we really get started, it's time for even more words.
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See what I mean about people giving their life's story? Although this one sounds a little familiar. As a matter of fact, he has a conversation with a certain character...
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Note: Mark won't actually tell the party about this. It would have saved a lot of lives if he did.
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Level 8 is a bit more of a reasonable level for those bases. Sai requires some tender loving care to get started, but he's got great growths and decent base stats.
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Almost ready to get started, but there's a secret shop too.
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Not much going for it, but we do get Physic staves.
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So then, let's bait some wyverns. They're the primary reason, besides the thin mountain pass and all the forest tiles, why everything goes so slowly. You can't advance too far, or you'll get divebombed by all the wyverns flying around.
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Axe users and magicians are key in this fight, while characters like Shuuda are at a sizable disadvantage.
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I'm not even sure why I brought him.
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You see what I'm saying about the wyverns? It's turn 2, and we're already swimming in them.
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Itsuke might not be as good as Cia, but any spellcaster is helpful in this chapter.
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You're such a second banana.
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I love Kevin. I really do.
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Not to say that it's all wyverns. There are some troops on land to keep us occupied.
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Get dead, kid.
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How can Kevin double people? He's got basically everything.
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Keep on dodging, Anakin.
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Kelik's on his way to greatness too. He'll be promoting this chapter, in fact.
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Karina is kind of mediocre when it comes to damage.
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Mixed in with the wyvern riders are some wyvern lords.
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They're nasty, but not too much so. Just gotta be sure to stay topped off before getting too close.
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As I said, having mages is absolutely important in this chapter. Otherwise these wyvern lords are a pain in the neck.
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Rather like Itsuke.
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Do I promote Karina, who can't hurt anybody, or do I promote Ben, who's even worse?
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Okay, she's convinced me.
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Weapon triangle? Pfft!
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Okay, he's ready.
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Sadness fills me.
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Time for Kelik to realize his true destiny!
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He has unlocked all the animes!
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I kid you not. Kelik has now become even more of a murdertrain, with a +15 crit boost.
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Even though she's been spending this chapter primarily as a healer, Cia still shows Itsuke who's boss.
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Now then, with a new class comes a new map sprite, along with...
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New, jerky animations. It's okay, I guess, but it needs some interstitial frames.
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Perfect!
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Bleh.
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In this open area, you'll want to watch out for this Sniper. The Bloody Rifle can really lay on the hurt if it connects, what with that crit rate.
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Then again, it's still a Rifle Bow, and that means it's inaccurate. I think it'll work better in our own hands.
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Itsuke, Cia could do magic and speed at the same time. You aren't Cia.
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Like the defense, but she's hitting Level 20 with pretty average strength, regardless.
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Look at this mess! If you don't advance at a snail's pace, you're going to get worked over.
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Or you could get lucky.
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Now I can be safe with running two fliers. Ben's been pressing his luck.
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Blazer's quite generous with the drops.
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That's a rather unusual growth to trigger.
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Similarly, it's quite remarkable how Tekun managed to get everything that isn't strength.
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You might have noticed, but Sai runs with a Dragon Axe to start. He was made for this map.
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Outstanding!
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I guess a balance had to be struck.
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Yue's an eggshell, but with a bit of sniping, he can eke out a level too.
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Did you know that he has a 70% magic growth?
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And Itsuke suddenly gets a good level.
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I'd like to draw your attention to those numbers. If Kelik wants to, he can crit at any moment.
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Like so! The animation's pretty interesting, but once you see it for a while, you can't help but notice that it's mostly just the same few poses with flashes in between.
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What.
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Someone's getting promoted next chapter.
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Another Spear! I could always use those.
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Pretty close to hitting his max too.
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And now it's time for the boss, after about 20-25 turns.
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You may recognize this theme from FE7 proper, as it was the battle theme for Lloyd and Linus. It's not really appropriate here, and let me tell you why.
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See, the game's trying to make this seem like a tragic misunderstanding, like Zane here is a good guy just operating on bad information, but we have no reason to empathize with him.
Remember, with Lloyd and Linus, we got a lot of opportunities to see them acting like decent folks. They had a lighthearted conversation with Nino, and the first one we fought would come around to our line of thinking after we talked to him. Because of that, the second brother's inability to listen to reason actually had some weight behind it, because I know that I was expecting to recruit one or both of them, and I'm sure that many people felt the same.
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In this case, it just seems like a situation where Zane is being willfully ignorant. This is no better illustrated than in his conversation with Ben:
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You see? The guy wants the Rebellion to be Magnians, so he's not even willing to hear any thoughts to the contrary. That's not tragic. That's moronic!
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It doesn't help that his stats are so high that only a few individuals can actually fight him, making him frustrating to deal with. By the time you've trudged through that mountain pass, you want him to be dead.
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Seriously, look at this. Cia's been blessed by the RNG, and even she is going to get smacked down by this guy's overpowered lance.
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Eventually, Kelik just blows him away with his ridiculous crit.
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Unfortunately, we're not quite done with the talking. I hope you're not surprised.
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Of course, why leave it at that, when you can show every single detail?
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No, this isn't a completely unrelated scene happening right now. It's actually a flashback, though it's hard to tell.
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I think I'm starting to like Lanmark.
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Yes, thank you, Corporal Exposition.
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...Pfft...Hahahaha!
Oh, Leopold, you've made this the funniest tragedy!
Wait a minute...Zane wasn't there. How could he even flashback? And how did Leopold suddenly realize that it was Lanmark instead of Siegfried?
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Goodbye, General Zane. You were a hindrance and a bother.
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More to the point, it's not like anyone even suggested surrendering.
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Yeah, I'd like to pretend this chapter never happened too.
Next Time: We relieve the stress of this chapter by killing a whole bunch of dudes.
Extras
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Howard
Class: Paladin
Weapon Ranks: A in swords and axes, B in lances
Affinity: Anima
HP: 38 (70%) Lck: 10 (20%)
Str: 18 (35%) Def: 15 (25%)
Skl: 12 (30%) Res: 10 (40%)
Spd: 20 (40%) Con: 11
All that time spent building up his redemption, and this is the result. Howard has great bases, but those growths are a tad on the middling side. Fortunately, our cavaliers are all shit, so he has a place in our army...at least until next chapter.
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Yue
Class: Shaman
Weapon Ranks: C in dark magic
Affinity: Wind
HP: 26 (75%) Lck: 12 (30%)
Mag: 14 (70%) Def: 8 (25%)
Skl: 13 (45%) Res: 10 (35%)
Spd: 10 (55%) Con: 7
That constitution and speed isn't doing our first dark magician any favors. Until he gets some more speed, Yue is destined to be the scratching post of basically everyone he comes across. That and he only has seven levels before promotion, so he has very little opportunity to improve his position. I might have to wait and see with this one.
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Sai
Class: Fighter
Weapon Ranks: C in axes
Affinity: Dark
HP: 28 (85%) Lck: 12 (50%)
Str: 14 (60%) Def: 7 (30%)
Skl: 10 (50%) Res: 4 (20%)
Spd: 10 (45%) Con: 10
Let's start with the positives. Sai's growths are perfect for a Fighter, with a fantastic offensive spread and a high chance of being able to avoid crits. He starts at Level 8, so he'll have plenty of chances to succeed. But then you look at the constitution, and you realize that he's going to be weighed down by anything heftier than an Iron Axe. Then we have some problems. COnsidering that, if he does manage to reach promotion, he might be a really awesome archer, because he'd be able to use everything without penalty.